Bungie | December 2008-May 2010
Kirkland, Washington
Halo: Reach | Contract 3D Artist

  • Modeled, textured and imported objects into the game engine
  • Made shaders for use with props and environments
  • Set up damage states for new and existing assets
  • Built collision and physics models for props
  • Roughed out animation and rigging for later revision
  • Worked with a team of artists to maintain visual continuity
  • Created tiling textures for use with props and environments


Liquid Development | March 2008
Portland, Oregon
Damnation | Freelance 3D Artist

  • Optimized 3D game assets
  • Produced LOD models
  • Created UV layouts for light map


3D Central | 2007-2008
Portland, Oregon
Various Projects | Freelance 3D Artist

  • Designed and generated character models and textures
  • Provided digital sculpts for baking out to normal maps
  • Developed 3D environment objects


The Art Institute of Portland
Portland, Oregon
Bachelor of Fine Arts in Game Art and Design (honors)

Software 3ds Max, Maya, ZBrush, Mudbox, Photoshop

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