I’ve added some images of my work on Halo: Reach to my Portfolio Page. These are just a few examples of the props I made over my year and half time-frame there at Bungie. I modeled and textured everything shown.
This was my submission to ArenaNet for a character artist contract position. I was provided with a concept and given a week to complete it. It got me an interview but I accepted the job at Sony Bend before it could happen.
Special thanks to ArenaNet for allowing me to feature this art test.