Author Archives: Kyle

New Toy: Playing with World Machine

I started playing with World Machine Basic today. It’s a free tool for generating believable terrain.

It uses procedural algorithms to create or modify a height map and then simulates realistic erosion on it to achieve a very natural looking terrain surface. It’s the most fun I’ve had with a new tool in a long while. In fact, I was so entertained and impressed that I sprung for the reasonably priced full version.

Next step: exporting height maps and masks to use in a game engine :D

Portfolio Update: Uncharted Golden Abyss Environments

Here are some examples of my environment work on Uncharted: Golden Abyss for the PS Vita. I was primarily responsible for terrain and population in the spaces shown below. Other artists who worked on these Environments are: